![]() Cockpit cam, removed in Grid 2 to allow for improved track-streaming technology, has returned without the need to cut any other element to make room for it. Getting the Most Out of Last-Gen? Given that this is the third Grid of the PS3/360 generation, Codemasters' familiarity with the hardware has allowed them to squeeze a little extra processing power out of the consoles. Further complexity is then added by giving each one an on-track personality that defines how aggressive they are towards other cars and how likely they are to take risks. Influenced by their characteristics, the drivers will look to improve their lap times by working out when it's best to break into each corner, accelerate out of it and at what angle to attack it. After assignment, each one is then told to learn a track by racing around it thousands of times. A new technique has been employed which sees each AI racer assigned a number of characteristics that alter the way they approach the track and their ability to master it. AI Improvements Codemasters is extremely proud of the upgrades made to Autosport's AI. As a result, Autosport's Impreza has incredible acceleration and significant under-steer. A Subaru Impreza, for instance, has good acceleration but comes with some under-steer in real life. The handling model team then alters the performance of the vehicles individually with a view to creating an exaggerated version that accentuates the personality of the car. Interestingly, each car in the game begins life as a simulation-accurate representation of the real thing. In fact, what I've played felt closer to what was on offer in the original Grid. Cars with Personality Aside from the drift cars, the handling model is generally 'tighter' than that of Grid 2 – more precise, less easy to throw your car around a corner without braking. Hopefully it works, but I'm reserving judgement until I've had a chance to spend some serious time with it. Of all of Autosport's features, it's this approach to online play that I'm concerned about as the money earned through racing must be balanced perfectly against the cost of repair. As the car ages it gets more expensive to fix, the idea being to force you into tough decisions about sticking with the cars you've grown attached to over time or trading them in for a new model that's cheaper to maintain. Alternatively, you can decide to save your money and race with it broken, but you'll have to contend with the car pulling to one side constantly. If, for example, your steering column is damaged in a particular race then you must pay to have it fixed before you compete again. You're limited to owning a certain number of cars eligible for online races, and you're required to spend money on fixing them up between races. This is a far cry from the currently fashionable approach of creating a seamless experience between the two sections in a bid to provide a sense of constant progression and continuity. Separate Online Online is completely separate from offline play, the two are not linked in any way. Switching between event types, therefore, provides genuinely different racing experiences. Conversely, open-wheeled cars stick to the track much more readily. Drift cars, obviously, are much more 'drifty' than the game's other vehicles, making it easier to slide the backend out and keep it there through the entirety of a corner. On the other side of the scale, touring car races are more traditional affairs featuring up to 16 racers at a time (up from Grid 2's maximum of 12). The winner of each one-on-one faceoff progresses through the rounds until there are only two cars left to compete for victory in the final. In pure drift events, for example, you take part in a knockout competition in which only two cars are track at any one time. ![]() More than simply a different lick of paint and tweaked engine noises, each of these five play in very different ways thanks to different handling models, a wide range on the number of cars on track and a variety of race structures. Range of Disciplines Autosport's race types are split into five main categories: street racing, touring cars, open-wheel cars, endurance races and drifting. ![]() Play Following a recent hands-on session the upcoming Grid Autosport, here's the important info I came away with that'll help you decide.
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